I'm not a real programmer, but an inventor.
When I was probably near 8 years old, my dad began buying me kits from Radioshack to start making my own inventions. They weren't very expensive, and consisted mostly of a small motor, lightbulb, AA battery, some somewhat-elastic bands, and a popsicle stick. But man, the things you could do with these things seemed limitless!
Until, of course, you hit a dead end. Well, only temporarily. My dad ended up getting me another kit that contained a magnet, a sensor, and a small (yet irritating) buzzer. The only use I could find for this extension of my collection, was as a door alarm, and so I hooked it up to our door. I remember how proud I was: I had made a genuine door alarm! The way it worked is: if I forgot to flip the switch to "off" and someone walked through the door and made that horrible buzzing sound, it signaled an alarm that let me know I'd better leave the area post haste before they caught me!
Yes, this was not practical. I couldn't invent anything worth-while, partially for lack of ideas, and partially because we just couldn't afford all the little widgets required for good prototyping. Yet I loved the concept of making something practical out of simple materials.
Programming is the Poor Man's Inventing
I'm the kind of person who loves to get deep into the actual experimentation side of inventing. Reading books about the laws of physics and electromagnetism is interesting, and by no means am I claiming it's unnecessary, but actually pulling out a magnet and doing some fun little tests is just as necessary to help connect all the information together in your brain about how something works.
Imagine having an infinite number of magnets of all sizes to test with, an infinite number of electronic circuits and circuit-boards and motors and servos and gears and whatever device you can dream of. And what you don't have, you can make a "prototype" of from what you do have, and create an infinite amount of copies of this new "invention-to-help-inventing". Well, we uniquely have that rare chance in this modern time: So let's pick up our NSStrings and wield our Xcode.apps, and get inventing! It's one of the best things we can do with our minds, and best of all, we never run out of materials!
My name is Steven Degutis, and I've been writing software professionally for almost a decade. During that time, I've written many apps and websites, quite a few techical articles, and kept up-to-date with the rapidly evolving software industry.
If you have software needs for web, mobile, or desktop, and are looking for a seasoned software professional, please reach out to me at firstname.lastname@example.org to set up a phone call.
- Self-employed – present
- Clean Coders – 5 years
- 8th Light – 2 years
- Big Nerd Ranch – 1 year
- Self-employed - 1 year
- Web: full-stack
- iOS (UIKit)
- macOS (Cocoa)
- REST APIs
- AWS / EC2 / ELB
- HTML5 / CSS
Over the past decade, I've written a total of 169 technical articles on various programming languages, frameworks, best practices, and my own projects, as I kept up-to-date and active in the software industry.
Subscribe via RSS / Atom.
- 2017 — "Clean code" isn't actually clean
- 2017 — Passion in your field is overrated
- 2017 — What I learned in 5 days of writing an experimental website
- 2014 — Age of the Polyglot
- 2013 — How to Program
- 2013 — Ignore the Naysayers
- 2013 — Writing Clearly
- 2012 — Reinvent the wheel
- 2010 — Good usability
- 2009 — Twitter is the wrong tool
- 2009 — We're all pretty bad at driving
- 2008 — Why I Code
|March||Notes on Haskell Extensions|
|February||Second thoughts on front-end tools|
|February||First thoughts on front-end tools|
|February||Some thoughts on GUIs|
|February||First thoughts on OCaml|
|February||First thoughts on Haskell|
Here are some of the projects I'm most proud of. They were created using a variety of technologies, running on several different platforms and OSes. They're all finished products, and many of them are open source.
I made Docks in 2009 for users who wanted to swap out icons in their Dock with a single click. Its unique functionality and design aesthetic attracted the attention of Apple, Engadget, MacWorld, and led to an acquisition of my start-up by Big Nerd Ranch.
This toy was made in a weekend to entertain my 1 year old daughter. It lets you create bubbles with your fingers, which then simulate physics by bumping into each other and falling.
When I couldn't find an app in the App Store that let me make very simple lists extremely quickly, I made one myself. I use it almost every day to organize and track my activities.
I created this app to increase my productivity by letting me move windows around in macOS using keyboard shortcuts. It grew into a community-driven highly extensible app, using Lua for its plugin system.
Implementing this elite social network gave me experience integrating both Apple Pay and credit card payments (via Stripe.com) seamlessly into web apps, for a frictionless and pain-free payment experience.
This isn't just any chatroom. In this web app, you can see what everyone is typing while they type it. I made this in order to scratch my itch for making real-time apps and games, and learned how to use WebSockets in the process.
This was written in 2009, before the time of Slack, when IRC was the main way for programmers to get short-term assistance from each other. Its purpose was to be a beautiful app with an emphasis on simplicity and usability over technical power.
This is an app I actually use every single day. It lets you move windows with global keyboard shortcuts. Since it uses Vim-like key bindings, it should feel pretty natural to any programmer. There's no configuration needed; it Just Works™.
As an evolution of Phoenix, Hydra was my first attempt at embedding a full Lua virtual machine into an Objective-C app, to make a lightweight and efficient window manager that focused on speed, low memory usage, low CPU usage, and overall being gentle on laptop batteries.
These may be tiny, but they're interesting technical feats.
|Lua4Swift||Swift framework for embedding Lua with a native Swift API.|
|choose||Command line fuzzy-matching tool for macOS that uses a GUI|
|music||Command line music daemon for macOS that only speaks JSON|
|hecto||Command line text editor with an embedded Lua plugin system|
|ZephSharp||Window manager for Windows using Clojure for scripting|
|management||Minimalist EC2 configuration & deployment tool in Ruby.|
|go.assert||Assertion helper package for writing tests in Go.|
|go.shattr||Go library for printing shell-attributed strings to stdout.|
|OCDSpec2||Objective-C based testing framework with Xcode integration.|